||Employees||2 full, 1 part
* Included in Asking Price
This pre-revenue company has spent six years developing a technology that cost-effectively produces an audio experience with the enveloping sound of a virtual, multi-channel, multi-speaker system without having to place speakers in multiple locations around a room. The well-tested, proven prototype is a soundbar-shaped speaker system driven by a unique 3D VR (Virtual Reality) audio technology. One product reviewer commented, "I was quite surprised by the immersive sound. It comes fairly close to a cinema experience....Some of the sound effects are quite unexpected, and certainly fill the space. Very impressive technology...." The ever decreasing thickness of television screens is significantly reducing the quality of sound. The trend is towards televisions that are so thin that many (40% of the 250 million televisions sold per year) may soon have no built-in speakers, thereby creating a much larger market for this type of television sound accessory. The Company is uniquely filling this vacuum with processes (analyzing incoming signals, constructing a 3D model, creating and producing unique sound waves) that require a massive amount of signal processing and thousands of algorithmic coefficients. And as with many complex computational systems, economies of scale reduce the cost of implementation to sub-$1 levels.
Forecasting only the home theater/television accessory market, the seller forecasts net profit of $10 million by year 3 and $40 million by year 5, while capturing less than 1 percent of market share. The market size is already large, yet still growing in the US and just beginning to emerge in the rest of the world, which accounts for 85% of the television market.
In addition to the huge home theater/television market, this technology is applicable to wireless stereo sound systems, multi-room IoT-controlled home sound systems and sound for 2D and 3D video gaming.
Required Licenses: Business
|Competition:||This business can compete against high-quality audio providers at a much lower cost due to the high performance and cost-effectiveness of their 3D virtual reality sound processing.|
|Growth Potential:||The pre-revenue company projects net profit of $10 million by year 3 and $40 million by year 5.|
|Training/Support:||The two business owners prefer to remain employed by the companyâ€™s acquirer, but would provide necessary training to successfully transition the business were they not to remain with the company.|
|Sale Reason:||The owners want to transition the business to a new owner with the resources to take this|
Seller Reference #OAKLACA001-N191
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